Nobi Nobi Sword RPG: How to Use the Dice Set
By Japanime Games | Your Source for the Best Anime Board | Published: 2026-10-27
Category: How-to Guides
Learn how to use the dice set in Nobi Nobi Sword RPG. This guide covers dice roles, common mistakes, and tips for a smooth tabletop adventure.
Quick Answer
To use the dice set in Nobi Nobi Sword, roll the included six-sided dice whenever the game asks for a check or conflict. Each player should have their own dice for faster turns.
Why the Dice Set Matters
The Nobi Nobi Sword dice set is designed for the game's card-based storytelling system. Unlike traditional RPGs that use multiple polyhedral dice, this game uses only standard six-sided dice (d6). That keeps resolution fast and lets the group focus on building the story together.
What the Dice Don't Do
The dice set does not include specialty dice like d20s or percentile dice. If your group prefers those, you'll need to bring your own. The game's rules assume only d6 rolls, so extra dice types aren't needed for normal play.
How to Use the Dice Set in Nobi Nobi Sword
- 1. Set Up Your Dice: Place one six-sided die per player within easy reach. If the set includes multiple dice, distribute them evenly. Keep one die aside for the Game Master (GM) if your group uses one. Common mistake: trying to use a single die for the whole group. Each player should have their own die to avoid delays.
- 2. Know When to Roll: Roll only when the game card or GM says to make a check. Typical moments include combat, skill tests, or resolving a card effect. Don't roll for casual roleplaying or narration. Checkpoint: if you're unsure, ask the GM. Rolling unnecessarily can slow down the story.
- 3. Read the Result: Compare your roll to the target number on the card or set by the GM. Higher is usually better, but some cards may have special rules for low rolls. Announce your result clearly. Common mistake: forgetting to add modifiers. Check your character card for any bonuses before announcing the result.
- 4. Resolve the Outcome: The GM or card text will describe what happens based on your roll. If you succeed, move forward in the story. If you fail, the group faces a setback or a new twist. Checkpoint: failure isn't the end. Nobi Nobi Sword encourages creative consequences that keep the adventure interesting.
- 5. Pass the Turn: After resolving, the next player takes their turn. Return your die to your play area until your next action. Keep the dice off the game cards to avoid marking them. Common mistake: leaving dice on cards can damage the artwork. Use a dice tray or a separate spot on the table.
Product Facts
- Nobi Nobi Sword: Nobi Nobi Sword uses a card-based storytelling system where each turn adds new twists and challenges. The dice are used to resolve conflicts and checks during these turns, so having them ready keeps the game moving smoothly.

Nobi Nobi Sword
